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<div class="title">C:/Users/boski/Documents/Visual Studio 2008/Projects/cuda/blms/cudacomplex.h</div>  </div>
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<a href="cudacomplex_8h.html">Idź do dokumentacji tego pliku.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef CUDACOMPLEX_H</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define CUDACOMPLEX_H</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;vector_types.h&gt;</span>  <span class="comment">// required for float2</span>
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 <span class="comment">// Depending on whether we&#39;re running inside the CUDA compiler, define the __host_</span>
<a name="l00037"></a>00037 <span class="comment">// and __device__ intrinsics, otherwise just make the functions static to prevent</span>
<a name="l00038"></a>00038 <span class="comment">// linkage issues (duplicate symbols and such)</span>
<a name="l00039"></a>00039 <span class="comment">//#define __CUDACC__</span>
<a name="l00040"></a>00040 <span class="preprocessor">#ifdef __CUDACC__</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor">#define HOST __host__</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#define DEVICE __device__</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="preprocessor">#define HOSTDEVICE __host__ __device__</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span><span class="preprocessor">#define M_HOST __host__</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span><span class="preprocessor">#define M_HOSTDEVICE __host__ __device__</span>
<a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#define HOST static inline</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#define DEVICE static inline</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span><span class="preprocessor">#define HOSTDEVICE static inline</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor">#define M_HOST inline      // note there is no static here</span>
<a name="l00051"></a>00051 <span class="preprocessor"></span><span class="preprocessor">#define M_HOSTDEVICE inline // (static has a different meaning for class member functions)</span>
<a name="l00052"></a>00052 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00053"></a>00053 <span class="preprocessor"></span>
<a name="l00054"></a>00054 <span class="comment">// Struct alignment is handled differently between the CUDA compiler and other</span>
<a name="l00055"></a>00055 <span class="comment">// compilers (e.g. GCC, MS Visual C++ .NET)</span>
<a name="l00056"></a>00056 <span class="preprocessor">#ifdef __CUDACC__</span>
<a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor">#define ALIGN(x)  __align__(x)</span>
<a name="l00058"></a>00058 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00059"></a>00059 <span class="preprocessor"></span><span class="preprocessor">#if defined(_MSC_VER) &amp;&amp; (_MSC_VER &gt;= 1300)</span>
<a name="l00060"></a>00060 <span class="preprocessor"></span><span class="comment">// Visual C++ .NET and later</span>
<a name="l00061"></a>00061 <span class="preprocessor">#define ALIGN(x) __declspec(align(x)) </span>
<a name="l00062"></a>00062 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00063"></a>00063 <span class="preprocessor"></span><span class="preprocessor">#if defined(__GNUC__)</span>
<a name="l00064"></a>00064 <span class="preprocessor"></span><span class="comment">// GCC</span>
<a name="l00065"></a>00065 <span class="preprocessor">#define ALIGN(x)  __attribute__ ((aligned (x)))</span>
<a name="l00066"></a>00066 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00067"></a>00067 <span class="preprocessor"></span><span class="comment">// all other compilers</span>
<a name="l00068"></a>00068 <span class="preprocessor">#define ALIGN(x) </span>
<a name="l00069"></a>00069 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00070"></a>00070 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00071"></a>00071 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00072"></a>00072 <span class="preprocessor"></span>
<a name="l00073"></a>00073 <span class="comment">// Somehow in emulation mode the code won&#39;t compile Mac OS X 1.1 CUDA SDK when the</span>
<a name="l00074"></a>00074 <span class="comment">// operators below make use of references (compiler bug?). So instead we compile</span>
<a name="l00075"></a>00075 <span class="comment">// the code to pass everything through the stack. Slower, but works.</span>
<a name="l00076"></a>00076 <span class="comment">// I am not sure how the Linux CUDA SDK will behave, so currently when I detect</span>
<a name="l00077"></a>00077 <span class="comment">// Microsoft&#39;s Visual C++.NET I always allow it to use references.</span>
<a name="l00078"></a>00078 <span class="preprocessor">#if !defined(__DEVICE_EMULATION__) || (defined(_MSC_VER) &amp;&amp; (_MSC_VER &gt;= 1300))</span>
<a name="l00079"></a>00079 <span class="preprocessor"></span><span class="preprocessor">#define REF(x) &amp;x</span>
<a name="l00080"></a>00080 <span class="preprocessor"></span><span class="preprocessor">#define ARRAYREF(x,y) (&amp;x)[y]</span>
<a name="l00081"></a>00081 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00082"></a>00082 <span class="preprocessor"></span><span class="preprocessor">#define REF(x) x</span>
<a name="l00083"></a>00083 <span class="preprocessor"></span><span class="preprocessor">#define ARRAYREF(x,y) x[y]</span>
<a name="l00084"></a>00084 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00085"></a>00085 <span class="preprocessor"></span>
<a name="l00094"></a><a class="code" href="cudacomplex_8h.html#a556ec5b82bf0267c56230711173e0de5">00094</a> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="cudacomplex_8h.html#a556ec5b82bf0267c56230711173e0de5">ALIGN</a>(8) _cudacomplex {
<a name="l00095"></a>00095 
<a name="l00096"></a>00096         <span class="comment">// float2 is a native CUDA type and allows for coalesced 128 bit access</span>
<a name="l00097"></a>00097         <span class="comment">// when accessed according to CUDA&#39;s memory coalescing rules.</span>
<a name="l00098"></a>00098         <span class="comment">// x member is real component</span>
<a name="l00099"></a>00099         <span class="comment">// y member is imaginary component</span>
<a name="l00100"></a>00100         float2 value;
<a name="l00101"></a>00101 
<a name="l00102"></a>00102         <span class="comment">// assignment of a scalar to complex</span>
<a name="l00103"></a>00103         _cudacomplex&amp; operator=(<span class="keyword">const</span> <span class="keywordtype">float</span> REF(a)) {
<a name="l00104"></a>00104                 value.x = a; value.y = 0;
<a name="l00105"></a>00105                 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
<a name="l00106"></a>00106         };
<a name="l00107"></a>00107 
<a name="l00108"></a>00108         <span class="comment">// assignment of a pair of floats to complex</span>
<a name="l00109"></a>00109         _cudacomplex&amp; operator=(<span class="keyword">const</span> <span class="keywordtype">float</span> ARRAYREF(a,2)) {
<a name="l00110"></a>00110                 value.x = a[0]; value.y = a[1];
<a name="l00111"></a>00111                 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
<a name="l00112"></a>00112         };
<a name="l00113"></a>00113 
<a name="l00114"></a>00114         M_HOSTDEVICE _cudacomplex&amp; operator=(<span class="keyword">const</span> _cudacomplex REF(b)) {
<a name="l00115"></a>00115                 value.x = b.value.x;
<a name="l00116"></a>00116                 value.y = b.value.y;
<a name="l00117"></a>00117                 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
<a name="l00118"></a>00118         };
<a name="l00119"></a>00119 
<a name="l00120"></a>00120         <span class="comment">// return references to the real and imaginary components</span>
<a name="l00121"></a>00121         M_HOSTDEVICE <span class="keywordtype">float</span>&amp; real() {<span class="keywordflow">return</span> value.x;};
<a name="l00122"></a>00122         M_HOSTDEVICE <span class="keywordtype">float</span>&amp; imag() {<span class="keywordflow">return</span> value.y;};
<a name="l00123"></a>00123 
<a name="l00124"></a>00124                 <span class="comment">// complex modulus (complex absolute)</span>
<a name="l00125"></a>00125         HOSTDEVICE <span class="keywordtype">float</span> abs() {
<a name="l00126"></a>00126                 <span class="keywordtype">float</span> result = sqrt(value.x*value.x + value.y*value.y);
<a name="l00127"></a>00127                 <span class="keywordflow">return</span> result;
<a name="l00128"></a>00128         }
<a name="l00129"></a>00129 
<a name="l00130"></a>00130         <span class="comment">// complex modulus (complex absolute)</span>
<a name="l00131"></a>00131         HOSTDEVICE <span class="keywordtype">float</span> norm() {
<a name="l00132"></a>00132                 <span class="keywordtype">float</span> result = value.x*value.x + value.y*value.y;
<a name="l00133"></a>00133                 <span class="keywordflow">return</span> result;
<a name="l00134"></a>00134         }
<a name="l00135"></a>00135 
<a name="l00136"></a>00136         <span class="comment">// add complex numbers</span>
<a name="l00137"></a>00137         HOSTDEVICE _cudacomplex operator+(<span class="keyword">const</span> _cudacomplex REF(b)) {
<a name="l00138"></a>00138                 _cudacomplex result = {{ value.x + b.value.x, value.y  + b.value.y }};
<a name="l00139"></a>00139                 <span class="keywordflow">return</span> result;
<a name="l00140"></a>00140         }
<a name="l00141"></a>00141 
<a name="l00142"></a>00142         <span class="comment">// add scalar to complex</span>
<a name="l00143"></a>00143         HOSTDEVICE _cudacomplex operator+(<span class="keyword">const</span> <span class="keywordtype">float</span> REF(b)) {
<a name="l00144"></a>00144                 _cudacomplex result = {{ value.x + b, value.y }};
<a name="l00145"></a>00145                 <span class="keywordflow">return</span> result;
<a name="l00146"></a>00146         }
<a name="l00147"></a>00147 
<a name="l00148"></a>00148         <span class="comment">// add complex to scalar</span>
<a name="l00149"></a>00149         <span class="comment">/*HOSTDEVICE _cudacomplex operator+(const float REF(a), const cudacomplex REF(b)) {</span>
<a name="l00150"></a>00150 <span class="comment">                cudacomplex result = {{ a + b.value.x, b.value.y }};</span>
<a name="l00151"></a>00151 <span class="comment">                return result;</span>
<a name="l00152"></a>00152 <span class="comment">        }*/</span>
<a name="l00153"></a>00153 
<a name="l00154"></a>00154         <span class="comment">// subtract complex numbers</span>
<a name="l00155"></a>00155         HOSTDEVICE _cudacomplex operator-(<span class="keyword">const</span> _cudacomplex REF(b)) {
<a name="l00156"></a>00156                 _cudacomplex result = {{ value.x - b.value.x, value.y  - b.value.y }};
<a name="l00157"></a>00157                 <span class="keywordflow">return</span> result;
<a name="l00158"></a>00158         }
<a name="l00159"></a>00159 
<a name="l00160"></a>00160         <span class="comment">// negate a complex number</span>
<a name="l00161"></a>00161         HOSTDEVICE _cudacomplex operator-() {
<a name="l00162"></a>00162                 _cudacomplex result = {{ -value.x, -value.y }};
<a name="l00163"></a>00163                 <span class="keywordflow">return</span> result;
<a name="l00164"></a>00164         }
<a name="l00165"></a>00165 
<a name="l00166"></a>00166         <span class="comment">// subtract scalar from complex</span>
<a name="l00167"></a>00167         HOSTDEVICE _cudacomplex operator-(<span class="keyword">const</span> <span class="keywordtype">float</span> REF(b)) {
<a name="l00168"></a>00168                 _cudacomplex result = {{ value.x - b, value.y }};
<a name="l00169"></a>00169                 <span class="keywordflow">return</span> result;
<a name="l00170"></a>00170         }
<a name="l00171"></a>00171 
<a name="l00172"></a>00172         <span class="comment">// subtract complex from scalar</span>
<a name="l00173"></a>00173         <span class="comment">/*HOSTDEVICE _cudacomplex operator-(const float REF(a), const cudacomplex REF(b)) {</span>
<a name="l00174"></a>00174 <span class="comment">                cudacomplex result = {{ a - b.value.x, -b.value.y }};</span>
<a name="l00175"></a>00175 <span class="comment">                return result;</span>
<a name="l00176"></a>00176 <span class="comment">        }*/</span>
<a name="l00177"></a>00177 
<a name="l00178"></a>00178         <span class="comment">// multiply complex numbers</span>
<a name="l00179"></a>00179         HOSTDEVICE _cudacomplex operator*(<span class="keyword">const</span> _cudacomplex REF(b)) {
<a name="l00180"></a>00180                 _cudacomplex result = {{ value.x * b.value.x - value.y * b.value.y, value.y * b.value.x + value.x * b.value.y }};
<a name="l00181"></a>00181                 <span class="keywordflow">return</span> result;
<a name="l00182"></a>00182         }
<a name="l00183"></a>00183 
<a name="l00184"></a>00184         <span class="comment">// multiply complex with scalar</span>
<a name="l00185"></a>00185         HOSTDEVICE _cudacomplex operator*(<span class="keyword">const</span> <span class="keywordtype">float</span> REF(b)) {
<a name="l00186"></a>00186                 _cudacomplex result = {{ value.x * b, value.y * b }};
<a name="l00187"></a>00187                 <span class="keywordflow">return</span> result;
<a name="l00188"></a>00188         }
<a name="l00189"></a>00189 
<a name="l00190"></a>00190         <span class="comment">// multiply scalar with complex</span>
<a name="l00191"></a>00191         <span class="comment">/*HOSTDEVICE _cudacomplex operator*(const float REF(a), const _cudacomplex REF(b)) {</span>
<a name="l00192"></a>00192 <span class="comment">                cudacomplex result = {{ a * b.value.x, a * b.value.y }};</span>
<a name="l00193"></a>00193 <span class="comment">                return result;</span>
<a name="l00194"></a>00194 <span class="comment">        }*/</span>
<a name="l00195"></a>00195 
<a name="l00196"></a>00196         <span class="comment">// divide complex numbers</span>
<a name="l00197"></a>00197         HOSTDEVICE _cudacomplex operator/(<span class="keyword">const</span> _cudacomplex REF(b)) {
<a name="l00198"></a>00198                 <span class="keywordtype">float</span> tmp = ( b.value.x * b.value.x + b.value.y * b.value.y );
<a name="l00199"></a>00199                 _cudacomplex result = {{ (value.x * b.value.x + value.y * b.value.y ) / tmp, (value.y * b.value.x - value.x * b.value.y ) / tmp }};
<a name="l00200"></a>00200                 <span class="keywordflow">return</span> result;
<a name="l00201"></a>00201         }
<a name="l00202"></a>00202 
<a name="l00203"></a>00203         <span class="comment">// divide complex by scalar</span>
<a name="l00204"></a>00204         HOSTDEVICE _cudacomplex operator/(<span class="keyword">const</span> <span class="keywordtype">float</span> REF(b)) {
<a name="l00205"></a>00205                 _cudacomplex result = {{ value.x / b, value.y / b }};
<a name="l00206"></a>00206                 <span class="keywordflow">return</span> result;
<a name="l00207"></a>00207         }
<a name="l00208"></a>00208 
<a name="l00209"></a>00209         <span class="comment">// divide scalar by complex</span>
<a name="l00210"></a>00210         <span class="comment">/*HOSTDEVICE _cudacomplex operator/(const float REF(a), const cudacomplex REF(b)) {</span>
<a name="l00211"></a>00211 <span class="comment">                float tmp = ( b.value.x * b.value.x + b.value.y * b.value.y );</span>
<a name="l00212"></a>00212 <span class="comment">                cudacomplex result = {{ ( a * b.value.x ) / tmp, ( -a * b.value.y ) / tmp }};</span>
<a name="l00213"></a>00213 <span class="comment">                return result;</span>
<a name="l00214"></a>00214 <span class="comment">        }*/</span>
<a name="l00215"></a>00215 
<a name="l00216"></a>00216         <span class="comment">// complex conjugate</span>
<a name="l00217"></a>00217         HOSTDEVICE _cudacomplex operator~() {
<a name="l00218"></a>00218                 _cudacomplex result = {{ value.x, -value.y }};
<a name="l00219"></a>00219                 <span class="keywordflow">return</span> result;
<a name="l00220"></a>00220         }
<a name="l00221"></a>00221 
<a name="l00223"></a>00223         <span class="comment">//HOSTDEVICE float&amp; abs(const _cudacomplex REF(a)) {</span>
<a name="l00224"></a>00224         <span class="comment">//      float result = sqrt( a.value.x*a.value.x + a.value.y*a.value.y );</span>
<a name="l00225"></a>00225         <span class="comment">//      return result;</span>
<a name="l00226"></a>00226         <span class="comment">//}</span>
<a name="l00227"></a>00227 
<a name="l00229"></a>00229         <span class="comment">//HOSTDEVICE float&amp; norm(const _cudacomplex REF(a)) {</span>
<a name="l00230"></a>00230         <span class="comment">//      return a.value.x*a.value.x + a.value.y*a.value.y;</span>
<a name="l00231"></a>00231         <span class="comment">//}</span>
<a name="l00232"></a>00232 
<a name="l00233"></a>00233         <span class="comment">// a possible alternative to a cudacomplex constructor</span>
<a name="l00234"></a>00234         HOSTDEVICE _cudacomplex make_cudacomplex(<span class="keywordtype">float</span> a, <span class="keywordtype">float</span> b)
<a name="l00235"></a>00235         {
<a name="l00236"></a>00236                 _cudacomplex res;
<a name="l00237"></a>00237                 res.real() = a;
<a name="l00238"></a>00238                 res.imag() = b;
<a name="l00239"></a>00239                 <span class="keywordflow">return</span> res;
<a name="l00240"></a>00240         }
<a name="l00241"></a>00241 
<a name="l00242"></a>00242 } cudacomplex;
<a name="l00243"></a>00243 
<a name="l00244"></a>00244 
<a name="l00245"></a>00245 
<a name="l00246"></a>00246 
<a name="l00247"></a>00247 <span class="comment">//namespace constants</span>
<a name="l00248"></a>00248 <span class="comment">//{</span>
<a name="l00249"></a>00249 <span class="comment">//      const _cudacomplex zero = make_cudacomplex(0.0f, 0.0f);</span>
<a name="l00250"></a>00250 <span class="comment">//      const _cudacomplex one  = make_cudacomplex(1.0f, 0.0f);</span>
<a name="l00251"></a>00251 <span class="comment">//      const _cudacomplex I    = make_cudacomplex(0.0f, 1.0f);</span>
<a name="l00252"></a>00252 <span class="comment">//};</span>
<a name="l00253"></a>00253 
<a name="l00254"></a>00254 <span class="preprocessor">#endif // #ifndef CUDACOMPLEX_H</span>
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